Independent game studio · Est. 2026
Hair Fall Studios
Games worth losing hair over. Our first, Hurricane, is coming soon.
Begin the climb (to the next section)Small studio. Long nights. Hand-built games.
We’re an independent studio making the games we’d stay up all night to play. Every room, every creature and every note is made by hand, by us, mostly after midnight. Our first game is nearly ready.
Hurricane: The Going Up
- Game
- Hand-built Metroidvania
- Platform
- PC
- Languages
- Eleven
- Release
- Coming soon
A moth hatches an hour after the rest of the valley has set off up the hill. She has one night to race an old moth to the top, because whoever gets there last stays behind for a year to keep the marks.
Until first light.

00:40, Dock Roots. She hatches an hour late. 
00:40, Beck Bottom. Everyone else has already gone up. 
00:55, The Lane. Over the village roofs. 
00:58, The Lane. Something is watching from the sill. 
01:25, The Line. The railway on the valley side. 
01:35, Hollin Bank. The orb-weaver keeps her web. 
04:25, The Tops. Across the moor on the wire. 
04:40, The Top. First light.
Coming soon.
Up the valley, in one night.
From a ditch by the beck, through a village lane, along a railway on the valley side, through a steep wood and an old lead mine, and over the open moor in a thunderstorm, to the trig pillar on the top. The church clock strikes the hours as she climbs.
- 00:40Beck BottomThe ditch by the beck
- 00:50The LaneThrough the village
- 01:05The LineThe railway, the tunnel, the viaduct
- 01:30Hollin BankA steep wood
- 02:30The WorkingsInside the old lead mine
- 04:00The TopsThe moor, in a thunderstorm
- 04:40The TopThe trig pillar, at first light
- 101
- rooms, built by hand
- 7
- abilities found on the way up
- 9
- bosses, and nothing dies
- 2
- endings, and a playable year
- 11
- languages
- 3
- hours or so to the top
Follow the fall.
Players, press, partners and the curious: say hi. Hurricane’s release date comes to Instagram first.